I recently had the pleasure of working with SideFX Houdini on Project Titan.
We had an amazing team of talented artists and this is the result of our team effort.
My part of the project was to develop Shaders inside Unreal Engine to be used on the main architecture, water, windows and adboards, as well as helping out with final touches on the scene.
You can find a shader breakown at the bottom!
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Learn more about the project and full credits here: https://www.sidefx.com/titan/
Simon and I wrote an article for EXP about creating Unreal shaders for Houdini tools. You can find it here: https://www.exp-points.com/project-titan
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Check out our amazing team:
Simon Verstraete - Tools and Project Lead: https://www.artstation.com/siver
Robert Schröer - Main Environment Art: https://www.artstation.com/doci
Maximilian Lessle - Prop Art: https://www.artstation.com/maxlessle
Frederik Plucinski - Art Director: https://www.artstation.com/freddoes3d
Lino Drieghe - Concept Art: https://www.artstation.com/linodriegheart
Anna Molamphy - Houdini Tools: https://www.artstation.com/annamolamphy
Thomas Marcotte - Houdini Tools: https://www.artstation.com/thomasmarcotte
Full credits are on the project website.
Also a huge thanks to everyone at SidedFX to make this project possible!
Christopher Hebert (Director of Finances @SideFX)
The Houdini Engine Team
The rest of the Tech Artists @SideFX for working on the Houdini Software Package and on the tools.