[Jan - Feb 2021]
- breakdown below! -
My entry for the Artstation Challenge "Grand Space Opera: Light Age" in Game Environment / Level Art.
I challenged myself to learn Houdini for real this time by only using this as a modeling tool, no other software. It was super fun participating again!
Created after the beautiful concept "Flowesrhroom" by Ihor Tovstohan
https://www.artstation.com/artwork/L3ly20.
Thank you everyone for giving me feedback and helping me improve!
You can find the full challenge blog here:
https://www.artstation.com/contests/grand-space-opera-light-age/challenges/97/submissions/60325
I followed this amazing tutorial by Michael Kinsey to learn about volumetric clouds and used his material as a base to create my own: https://www.youtube.com/watch?v=oWE_vYiQMoE
Third Party Assets: Chameleon Post Process from the Unreal Marketplace, Fog planes from the Unreal Particle Effects Demo