Website powered by

Home

[May - June 2020]
A little composition / level art and lighting practice I worked on in my free time.
You can find a breakdown of this piece here: https://gamesartist.co.uk/3d-environment-home-lea-kronenberger/
I used a random Artbreeder AI image as a rough reference for the initial idea, but decided to go with a different mood.
I only modeled the hut with windmill and cables myself, all other assets are from various asset packs from my library:

- Abandoned Factory
- Amplify LUT Pack
- Brushify Environment Shaders Pack
- Chameleon Post FX
- Construction VOL 1+2
- Dekogon Toolshet Vol 1
- Dark Forest
- Dynamic Grass Lite
- Flowers and Plants Nature Pack
- Industry Props Pack
- Megascans
- Particle Effects Demo
- Landscape Backgrounds
- Scifi Kitbash Level Builder
- Spline: Ropes - Hoses - Cables
- Water Materials

main shot

main shot

some support shots

some support shots

the artbreeder image i generated as a very rough concept / guideline, but decided to go with a different mood.

the artbreeder image i generated as a very rough concept / guideline, but decided to go with a different mood.