Website powered by

Challenge: Merlin's Cave

[June - Aug 2019]
- scroll deep down for breakdown! -
My winning entry for the Artstation Challenge "The Legend of King Arthur" in Game Environment / Level Art!
It is a complete and closed game environment created with Unreal engine. It was super fun participating and I learned a lot of new things!
Created after the beautiful concept "Merlin's Cave" by Jeremy Paillotin (https://www.artstation.com/artwork/v1xgnx).
Thank you everyone for giving me feedback and helping me improve!
You can buy the environment here:
https://www.unrealengine.com/marketplace/en-US/product/merlin-s-cave-environment

And find the full challenge blog here:
https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/47009

Material breakdowns:
https://www.artstation.com/artwork/oOPY34
https://www.artstation.com/artwork/oOPgww
https://www.artstation.com/artwork/6a5W3O
https://www.artstation.com/artwork/banX8E

80lvl Interview: https://80.lv/articles/001agt-004adk-making-a-merlins-cave-in-ue4/

Detail Shots and Breakdown below
Interview with 80lvl: https://80.lv/articles/001agt-004adk-making-a-merlins-cave-in-ue4/

Detail Shots and Breakdown below
Interview with 80lvl: https://80.lv/articles/001agt-004adk-making-a-merlins-cave-in-ue4/

progress gif

progress gif

asset breakdown

asset breakdown

all the book piles

all the book piles

main assets untextured

main assets untextured

main assets with wireframe in 3ds Max

main assets with wireframe in 3ds Max

there are only 3 base basalt column models, with 3 premade groups for easier placement

there are only 3 base basalt column models, with 3 premade groups for easier placement

breakdwon of the candle model. Almost all other models are textured with the trim sheets

breakdwon of the candle model. Almost all other models are textured with the trim sheets

all the books share the same uv space

all the books share the same uv space

I planned to build up the shelfs with the visibility to the player in mind

I planned to build up the shelfs with the visibility to the player in mind

the book shader consist of 4 different texture layouts, which are used with a flipbook node, random world space color variation and also the ability to mask out paper edges via vertex paint

the book shader consist of 4 different texture layouts, which are used with a flipbook node, random world space color variation and also the ability to mask out paper edges via vertex paint

mask out paper edges with vertex paint

mask out paper edges with vertex paint

breakdown of my automatic dust overlay shader system

breakdown of my automatic dust overlay shader system