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City Abyss - Exp Points & Dinusty Cyberpunk Challenge

[Feb - April 2020]
This is my submission for the Cyberpunk Environment Challenge hosted by Exp Points and DiNusty Empire.
A big thanks for hosting the challenge! It was super fun and a great experience <3
You can follow the process in my blog posts.

I didn't have a concept for this scene and created it only from a rough sketch I did myself, also with very little time to work on it, so this was a tough challenge for me!
Looking back on it, I think there's still a lot to improve and emphasize the cyberpunk feel better, but all in all, I'm happy that I was able to finish it in time :)

I definitely improved my knowledge about shader setup in Unreal and also got familiar with blender again, at least a bit!

3rd party assets used (all from UE Asset Store):
- AdvancedGlassPack
- Chameleon post processing
- Spline-RopesHosesCables
- Additional effects from Unreal effects templates
- Also used a bunch of textures from textures.com and dingbats fonts for the neons

main shot, full res below

main shot, full res below

small video
music Abyss by https://escp-music.bandcamp.com (CC BY 4.0)

progress gif

progress gif

some support shots

some support shots

asset breakdown - i had to skip the proper modeling pass unfortunately, so only used my prototype meshes for the challenge

asset breakdown - i had to skip the proper modeling pass unfortunately, so only used my prototype meshes for the challenge

breakdown of values and color

breakdown of values and color

it was so hard to decide on a color scheme for this! I finally went with the blue, but included the green and pink variants here as well (full res below)

it was so hard to decide on a color scheme for this! I finally went with the blue, but included the green and pink variants here as well (full res below)