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Challenge: Flooded Greenhouse

[May 2019]
My entry for the monthly CG Boost Art Challenge "Fantastic Greenhouse". It was a really cool challenge and I totally enjoyed doing assets for it!

About this piece: My greenhouse was once an ordinary one, until the climatic conditions of the earth changed and soon it offered a new home to other plants and animals. It has been there for a long time and gone through a lot of change, but never lost it's original purpose. Small fish now hide in it and new kinds of plants grow in the pots and on the surfaces.
Texturing was done in Unreal Engine with vertex paint shader and Substance Plugin!
Colors and Contrast were enhanced with Photoshop.
Used 3 free Models from Sketchfab, everything else created by me.
Skeleton model (Sketchfab: "Remains" from seenoise), Coral models (Sketchfab: "Corallium Rubrum" from Septentrion, "Foliacious Montipora sp." from thehydrous and "Pavona Coral" from CaptainObvious)

Skeleton model is from "Remains" by seenoise on Sketchfab

Skeleton model is from "Remains" by seenoise on Sketchfab

work in progress shots

work in progress shots

underwater plant set I am creating right now - used all the plants I have so far

underwater plant set I am creating right now - used all the plants I have so far

I used real plants for the texture creation

I used real plants for the texture creation

example of the master shader I made for the challenge, showing the moss part

example of the master shader I made for the challenge, showing the moss part

automatic terrain blending, power of the effect and other values are fully customizable

automatic terrain blending, power of the effect and other values are fully customizable