This is the first scene from my bachelor graduation project called “When the Snow Stops Falling”. The scene is used for a start sequence and the actual gameplay starts inside the log cabin.
Used Speedtree Assets from Koola's Snow Example Project.
The shader setup consists mainly of 2 material functions - first is for the base layer of the object and the second for the layered snow. It is highly customizable and i mainly used a handful of Substance wood materials for the whole scene.
The material instance for the bench and bin. The amount of snow e.g. can be controlled via parameter.
Some of the unique textures i made, for the bench and bin.
landscape material overview. It consists of some different textures to paint with, world displacement for more details and a height blended Layer for the snow.