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When the Snow Stops Falling Part I

[October 2017 - March 2018]
This is the first scene from my bachelor graduation project called “When the Snow Stops Falling”. The scene is used for a start sequence and the actual gameplay starts inside the log cabin.
Used Speedtree Assets from Koola's Snow Example Project.

More info: https://forums.unrealengine.com/community/work-in-progress/1444858-when-the-snow-stops-falling

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Unreal Buffer Visualization overview

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Unreal Buffer Visualization overview

Lea kronenberger logcabin outside

log cabin in Unreal

Lea kronenberger logcabin outside wires

log cabin in Unreal - wireframe

Lea kronenberger uplox 2

The shader setup consists mainly of 2 material functions - first is for the base layer of the object and the second for the layered snow. It is highly customizable and i mainly used a handful of Substance wood materials for the whole scene.

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The material instance for the bench and bin. The amount of snow e.g. can be controlled via parameter.

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Some of the unique textures i made, for the bench and bin.

Lea kronenberger landscape 1

landscape material overview. It consists of some different textures to paint with, world displacement for more details and a height blended Layer for the snow.