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When the Snow Stops Falling Part I - Vertical Slice

[October 2017 - March 2018]
This is the first scene from my bachelor graduation project called “When the Snow Stops Falling”. The scene is used for a start sequence and the actual gameplay starts inside the log cabin.
Used Speedtree Assets from Koola's Snow Example Project.

More info: https://forums.unrealengine.com/community/work-in-progress/1444858-when-the-snow-stops-falling

The shader setup consists mainly of 2 material functions - the base layer and the layered snow.

The shader setup consists mainly of 2 material functions - the base layer and the layered snow.

The material instance for the bench and bin.

The material instance for the bench and bin.

textureset for the bench and bin

textureset for the bench and bin

landscape material overview. It consists of some different textures to paint with, world displacement for more details and a height blended Layer for the snow.

landscape material overview. It consists of some different textures to paint with, world displacement for more details and a height blended Layer for the snow.