[October 2017 - March 2018]
[Work in progress]
This time showing off some of the technical aspects of my bachelor graduation project (beware, it's going to be a long post). See also Part I for details about the intro sequence (https://www.artstation.com/artwork/WLwDv).
The project is about illustrating the five stages of grief according to Elisabeth Kubler-Ross in a short playable demo, told by a linear story mainly with interactive 3D texts. The different stages of grief are supported by a different physical behavior of the environment (gravity) as a metaphorical stylistic device.
It's still a work in progress and I will probably post updates once I found the time to model all the ingame props and fix some bugs :)
More info: https://forums.unrealengine.com/community/work-in-progress/1444858-when-the-snow-stops-falling
When the Snow Stops Falling EarlyDevBuild Gameplay