Website powered by

Stone Trim Material

[July 2019]
Another trim sheet I created for The Legend of King Arthur Challenge.
https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/47009
I made the base materials myself in Substance Designer. For the patterns I used mostly 3d patterns from a panel molding kit.

Scene breakdown:
https://www.artstation.com/artwork/3oDzko

Other material breakdowns:
https://www.artstation.com/artwork/oOPY34
https://www.artstation.com/artwork/6a5W3O
https://www.artstation.com/artwork/banX8E

Close ups

Close ups

(why not also display the material on my fabric presentation asset :D)

(why not also display the material on my fabric presentation asset :D)

All the base materials I made for the challenge. I used the stones and gold base for this trim

All the base materials I made for the challenge. I used the stones and gold base for this trim

Example graph from one of the stone base materials

Example graph from one of the stone base materials

Split them patterns into material ID groups for the different base materials I want them to have, so I can easily bake and blend them in Substance Designer!

Split them patterns into material ID groups for the different base materials I want them to have, so I can easily bake and blend them in Substance Designer!

Base color, normal, roughness, metallic

Base color, normal, roughness, metallic

Example of texturing with this trim

Example of texturing with this trim

Collection of some props using it

Collection of some props using it

My trim master shader in Unreal Engine, also including World Space color variation, detail texture and custom edge weathering

My trim master shader in Unreal Engine, also including World Space color variation, detail texture and custom edge weathering